Whether it becomes RS's bread and RS Gold
butter remains to be seen, but you can always match wits and reaction times with another participant without worrying that they are going to have bought out a pile of boxes to beat you with. Of course, Ubisoft may add more ways which use gear, or even more that don't, in the future.
Surprise: like everything released since Tekken 2, strategic decision making, planning and picking your second are designed to be much better than arbitrary inputs. There is an assortment of situations you'll need to learn a plan for, such as:Engagement. Initial contact with the enemy provides you various choices. All classes have abilities that could be activated beyond the primary guard mode. Pick one as a first gambit, or see your enemy's motions and see whether they do something counterable.
On crime. Sooner or later, you're likely to need to get in. Again, every course has tools for moving in quickly to scout for harm. Dashing is the friend here, instead of simply walking in. On protection. You'll be on the other end of the exchange occasionally too. It's fine to sit there blocking for some time, or dashing away with all the more finesse-heavy characters. Bear in mind that you can always reset to the engagement stage with a fast sprint, particularly outside of duels.
The important thing is to make a Buy OSRS Gold
decision before you execute, respond and learn what your best combo for each circumstance is. That will take a while, but RS is successfully riding a fine line between the fun of a third-person action RS game and the practice necessary to play a fighting match. While learning, you should still be killing.